Fragment
Inspired by Soviet Space Age art and propaganda, and incorporates elements of urban legends and virtual worlds.
​
The story starts in a frozen world with fragments everywhere.
[Dude: with shirt]
Let's see our main character, the Dude. He is a character with no opinion, cowardly and incompetent person in our real life. During his summer vacation, he inadvertently broke into this game world.
[Dude: with coat - Front full with background]
He found a worn-out cotton coat in a cave, also a machete, and some other tools The items he found were left behind by soldiers from the former Soviet era. His originally clean clothes also became torn and tattered from the beasts and monsters he encountered on the road.
[Dude: with coat - Front & Back] & [some props]
As in a third person view game, his back will be seen more often by players. In terms of design, I put all the props he gets available within the game where the back view can be seen.
​
[Robot: Kowmap: Final]
Kowmap, a small robot rescued by the protagonist in the snowdrift, volunteering as the protagonist's guide in this world. Difficult to see from the appearance of what is made.
​
[Robot: Kowmap: 3D]
Also having a 3D model to show the surrounding and movement of it. At the end of the story, it will be revealed that its name is actually called, кошмар (koshmar), the Russian word for nightmare.
[Robot: Kowmap: with weapon sketches & final rendering]
It can manipulate the protagonist to fight, and as a long-range assistance.
​
[Berstuk: Final]
Berstuk, a Soviet soldier possessed by the evil god of the forest in Wendish Legend. A human-typed boss in the game. Since the war had destroyed too much land, he vowed to slaughter all the soldiers, regardless of nationality.
[Berstuk: front & back & references]
Because he is a melee type character, instead of bullets, he has black ebony capsules with the names of the soldiers he killed, something similar as dog tags to U.S. Military.
[Berstuk: sketches with the effect]
In his sketches I also have more ideas related to the VFX in the game, as when defeated, the figure bounces repeatedly between a realistic style and a compositionist flat image.
[Chislobog: Final]
Chislobog, the robot which helps the Dude to fix the fragments in the world. Named from the pseudo-deity of time and/or numbers invented in the 1900s, mentioned in the Book of Veles.
[Chislobog: details]
Here is some more detailed design and references for Chislobog.